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Starving Artists
It's an unfortunate truth that the more connected to someone's passion a job seems to be (artist, filmmaking, game development, musician, etc), the less financially rewarding and stable the career seems to be. Of course there are wildly successful individuals in all those roles, but the stats don't lie ... most gamedevs/musicians/artists have to do it in their spare time.
You can talk about all the market dynamics you want, but this is bad for the world despite the historic consistency of it (ever heard of the trope of the starving artist? it's a thing for a reason). What can we do to move the world a little bit more in the direction of making these professions more viable?
Archives
2025
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2024
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Copilot for Azure (January)
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2023
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2020
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2019
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2018
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2017
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2016
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2015
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2014
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2013
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2012
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2011
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- The Droids I’m Looking For (August)
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- SequentialActionQueue in C# (July)
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2010
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2009
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- Computing for Children (May)
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- Innovation and Startups in Orlando, FL (April)
- XNA GS 3.1 and Scurvy.Media (March)
- MapReduce in C# using LINQ (February)
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- Converting a Lifecam VX-5000 to see IR (February)
- ONETUG XNA Presentation Files (February)
- Scurvy.Media Now Supports XNA GS 3.0 (January)
2008
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- Introducing Scurvy.Test (July)
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- XNA Input Guidelines? (July)
- Exception Handling in XNA (July)
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- XNA MVP Award for 2008 (July)
- Adapting one Content Pipeline to Another (June)
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2007
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- Next build of Scurvy.Media almost done (December)
- Scurvy Media v.next (November)
- Scurvy.Media upgraded to XNA 2.0 beta (November)
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- Comments Disabled (October)
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- Further Updates (August)
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- Site Moved! (August)