Feedback and ambience without glue code
Sonance creates named sounds for interaction feedback, ambient loops, or entity behavior so CodeCube can add sound intentionally instead of treating it as an afterthought.
Behind CodeCube audio
The browser audio system that gives CodeCube experiences feedback, ambience, and modulation-aware sound.
Sonance is the audio layer inside CodeCube's interactive stack. It is bundled with the site so experiences can graduate from silent visuals to sound effects, sequenced soundtracks, and modulation-driven behavior without bolting on separate audio glue every time.
Sonance creates named sounds for interaction feedback, ambient loops, or entity behavior so CodeCube can add sound intentionally instead of treating it as an afterthought.
Soundtracks organize channels with instruments, effect chains, volume routing, and looped note sequences under a shared transport so layered browser music feels composed instead of improvised.
Sonance exposes modulation targets across instruments, effects, and output nodes so motion, state, or other systems can continuously reshape the soundscape.
Sonance is bundled as its own generated asset, loaded site-wide, and designed to work with the same frontend building blocks that power CodeCube's visual experiments.
Pair audio feedback with movement, state changes, or user input so an experience communicates through more than pixels alone.
JSON-loaded soundtracks and looping sequences make it practical to create evolving beds, rhythmic patterns, and layered atmosphere directly in the browser.
Because Sonance shares modulation ideas with the broader frontend, it opens the door to experiences where visuals and sound can evolve together.
Sonance expands CodeCube's idea of publishing from text and visuals into motion and sound, making room for experiences that feel composed rather than merely displayed.