Resource Pool in F#

By on 1/13/2010

Erik Schulz, who has written a bunch of articles on how to make XNA games with F# has ported the Resource Pool class I wrote about in F#. Cool!

type FPool<'a>(newRoutine, capacity : int) =
    let queue = Queue<'a> capacity

member this.Count = queue.Count

member this.New() = if queue.Count > 0 then queue.Dequeue() else newRoutine()

member this.Return(item) = queue.Enqueue(item)


I've been toying around with F# recently, it's good to see an example that you can easily compare and contrast with the C# version. Has anyone else tried out F#?

See more in the archives