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July 7, 2008 @ 8:00 am
· Filed under XNA
A recent forum thread unearthed a great idea by Jon Watte To generate revenue, you could have an unlock mechanism, where someone pays you money and gets an unlock code. The unlock code would be some hash of their gamer tag and a key, and the game would know whether it’s right or not. Because [...]
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July 1, 2008 @ 8:17 pm
· Filed under XNA
Earlier today, I was informed that I’ve been awarded a DirectX/XNA MVP award for 2008. One word, Wow I am very thankful for the award, and want to thank those that have supported me … whether it’s through tolerating the time I spent helping random people on internet forums. To those that have supported my [...]
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June 30, 2008 @ 8:00 am
· Filed under XNA
A question recently came up in the XNA Forums. The poster wanted to maintain his own asset pipeline, but still wanted to use the content manager infrastructure. Regardless of the discussion on whether it makes sense to reproduce the functionality that the XNA Team has built for us, he may have had perfectly valid reasons. [...]
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June 25, 2008 @ 9:11 am
· Filed under XNA
What if a network session was more than simply a temporary connection to exchange interactions between two or more geographically distributed participants? What if every encounter meant that the value of your local “installation” grew by just a little bit? These are some of the questions I’ve been asking myself recently after reading an article [...]
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June 24, 2008 @ 12:27 am
· Filed under Scurvy Media
XNA has been out for a few years now, and I still don’t understand why people seem to dislike XACT so much. After I started working on some of the audio for an upcoming presentation, I was reminded just how powerful of a tool it is. I mean, I guess I understand the allure of [...]
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April 28, 2008 @ 4:05 pm
· Filed under Scurvy Media
So I’m really interested in finding a really good logo for the Scurvy.Media library. Ideally, it would work in, or at least be related to the Scurvy Bones logo: But that’s not a requirement. I won’t go into the properties and virtues of a good logo, since if you’re the kind of person that could [...]
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April 27, 2008 @ 9:26 pm
· Filed under Scurvy Media
I’m happy to announce that the next version of Scurvy.Media has finally been released My original plan to support audio in this release was subsumed by some actual requests for the following features/fixes. It’s rather exciting to see the library actually being used for some projects and I hope that these items, along with further [...]
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January 24, 2008 @ 3:43 am
· Filed under XNA
Hehe … poking around on the internet, I actually came across an old post of mine on the old XNA forums from when they were on the MSDN forums. I believe I had posted this on my blog previously as well, however, since I changed blog engines this post has been lost to the ages, [...]
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January 22, 2008 @ 9:07 am
· Filed under Scurvy Media
If you haven’t already seen it, the Scurvy.Media source code contains a sample project. It’s not very complex, just a simple example of how to use the API to display a short video using the SpriteBatch. http://www.codeplex.com/ScurvyMedia/SourceControl/ListDownloadableCommits.aspx Since you can download the whole repository from the link above, I didn’t bother to make a source [...]
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December 1, 2007 @ 11:30 pm
· Filed under Scurvy Media
I fleshed out the content writer and reader in my latest checkin to codeplex. I’m almost done, there’s just a little bit of work left to do on the reader, then time for testing, and a bit of re-organization of namespaces and types. I anticipate having it ready in another coding session or two.
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