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June 24, 2008 @ 12:27 am
· Filed under Scurvy Media
XNA has been out for a few years now, and I still don’t understand why people seem to dislike XACT so much. After I started working on some of the audio for an upcoming presentation, I was reminded just how powerful of a tool it is. I mean, I guess I understand the allure of [...]
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May 14, 2008 @ 8:13 am
· Filed under XNA
Ahh the power of tooling. Could this be the beginnings of “Microsoft Visual Game Studio 2010: RAD Edition“? But seriously … I think there’s a lot that can be done on the tooling side. For example, it wouldn’t be too far-fetched to imagine creating a custom UITypeEditor for your content pipeline processors that spin up [...]
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April 27, 2008 @ 9:26 pm
· Filed under Scurvy Media
I’m happy to announce that the next version of Scurvy.Media has finally been released My original plan to support audio in this release was subsumed by some actual requests for the following features/fixes. It’s rather exciting to see the library actually being used for some projects and I hope that these items, along with further [...]
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January 24, 2008 @ 3:43 am
· Filed under XNA
Hehe … poking around on the internet, I actually came across an old post of mine on the old XNA forums from when they were on the MSDN forums. I believe I had posted this on my blog previously as well, however, since I changed blog engines this post has been lost to the ages, [...]
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January 21, 2008 @ 8:00 am
· Filed under Scurvy Media
http://www.codeplex.com/ScurvyMedia The binary release now supports GS 2.0, and sports a cleaned up pipeline architecture that has a better memory footprint, and a cleaner extensibility model. Next on the list is audio integration and perhaps a few bugfixes. Please note: currently, the release is only for x86, I haven’t tested the code on the 360 [...]
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January 19, 2008 @ 1:00 pm
· Filed under Scurvy Media
If you receive this error when calling the update method on the Video class: The operation was aborted. You may not modify a resource that has been set on a device, or after it has been used within a tiling bracket. Then this thread might offer some insight into how to avoid it:http://forums.xna.com/thread/35536.aspx I got [...]
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January 19, 2008 @ 12:50 pm
· Filed under Scurvy Media
Finally! the scurvy media video-to-texture library finally works in xna 2.0. I checked in the changes that show off the new features like the video processor that lets you choose between streaming and in-memory playback mode (in the Branches folder). thanks for all the feedback that I’ve gotten so far, and for everyone’s patience I [...]
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September 4, 2007 @ 10:32 pm
· Filed under XNA
Well done, if Microsoft’s plan of indoctrinating new game developers “when they’re young” (so to speak) works out, these guys are positioned to really take advantage of that. By choosing to ally themselves with XNA, these guys will just naturally choose to license the full XSI tool when they go pro. Smart. Real Smart. I [...]
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September 2, 2007 @ 11:40 am
· Filed under General
While it was kind of painful to leave behind my custom developed blog engine, that had served me well and faithfully for 6 or 7 years … it’s nice to be using modern “Technology” like wordpress. It’s nice to download windows live writer and simply point it at my URL and then have this really [...]
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August 31, 2007 @ 6:51 am
· Filed under XNA
I’m finally thinking about upgrading my mizzouse from the aging logitech trackball I’ve been using. It only has two buttons so it’s not usable for any sort of 3d modelling … anyone out there in intarweb-land have any suggestions for trackball suitable for game development?
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