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VSClean Command Line Tool

I don’t know about you, but I have a lot of code on my computer.  As anyone who follows me on Twitter knows, I’m often running out of space on my laptop.  So yesterday, I was running WinDirStat on my harddrive to see what I could clean up.  I found that I had a significant [...]

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XNA GS 3.1 and Scurvy.Media

So unless you’ve been living  under a rock (and/or don’t care about XNA ), you obviously know that v3.1 was announced last week during the GDC.  Not a lot of info has really been put out there as far as specifics go, this seems to be one of the best sources so far: http://blogs.msdn.com/astebner/archive/2009/03/24/9506368.aspx Support [...]

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ONETUG XNA Presentation Files

As promised, here are the presentation files from the ONETUG presentation the other night. http://codecube.net/bloguploads/ONETUG_XNA_20090129.zip The .zip contains both the powerpoint slides that I used in the presentation, and the two sample projects I developed during the presentation. TwoD This sample shows some basic 2D techniques for dealing with sprites on the screen. Simple velocity [...]

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Scurvy.Media Now Supports XNA GS 3.0

well, it was a long time coming … my apologies to those who were waiting for this but I finally got around to releasing a version of Scurvy.Media that was compiled against XNA 3.0 You can find the latest download here: http://www.codeplex.com/ScurvyMedia There aren’t any new features … the reason this got caught up in [...]

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Finite State Machine

Thanks to the wonderful waybackmachine, I was able to dig up an old article of mine from the old blog software that I hadn’t seen for a long time.  Figured I’d post it up for posterity … plus, you never know if a service like archive.org is going to be around forever: http://web.archive.org/web/20041204125618/http://www.codecube.net/item.asp?cc_ItemID=247 One of [...]

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Scurvy.Media Question

I received a question about the Scurvy.Media library, and I figured I’d share my response in case it’s useful to anyone else Hi Joel, We are currently doing a project in XNA and are trying to inventory the abilities to play video in game. We found the scurvy media project to be the one that [...]

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Self-Improvement Through Creation

If you happened to catch the presentation I gave at ONETUG last month, you’d know that one of the main points of that presentation was constantly learning and developing your own skills by doing personal projects on the side using XNA.  I was pleasantly surprised when I opened up the latest GameDeveloper magazine and found [...]

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Installing XNA 3.0 from Scratch

It’s by no means rocket surgery, but I recently cleared out an older laptop so that I can do all my XNA development there instead of taking up my other computer’s hard-drive.  So I figured I’d post the all of the apps that I installed and the install order in case it was useful to [...]

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XNA Presentation Source

Apologies for the delay, but I finally got around to packaging up the presentation that I did in my ONETUG presentation in august.  For those who were not in attendance, the entire presentation was written in XNA.  I also ended up using the FlatRedBall engine to handle a lot of the rendering and collision. I [...]

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Zune Review

I recently acquired a Zune and I wanted to write about my experiences with it.  Disclaimer: I got the Zune using the "MVP Bucks" that I received from my recent MVP Award.  While I may have gotten this essentially for free, this is not a paid review and reflects only my experiences with the product [...]

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