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March 6, 2010 @ 10:32 am
· Filed under General
I settled on the Acer T230H multitouch monitor So far, I’m happy enough with it. When I plugged it into the USB port on my computer, windows 7 already had drivers for it so it was kind of nice that I did not have to install any extra software; Though I haven’t installed the software [...]
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February 19, 2010 @ 8:45 pm
· Filed under General
Last week, I pondered the state of multitouch with XNA. And I mentioned that I was considering buying a multi-touch enabled monitor from Dell. Well, over the last few days I have been shopping around on line and I’ve been pleasantly surprised to find that there are several others on the market. Acer t230h Dell [...]
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February 17, 2010 @ 6:45 pm
· Filed under General
I love it when information travels at the speed of internet. I posted a little blurb yesterday about whether or not Steam would publish XNA games. It was based on an email that I sent them, and the response I got back. Very quickly, a few commenters mentioned that it would be trivial to write [...]
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February 16, 2010 @ 8:32 pm
· Filed under General
Update: The short answer is, Yes … the longer answer is here: Steam and XNA Redux After all this tablet hype started, I began to get excited about the possibilities of new markets emerging for touch enabled windows games. As Steam is currently one of the most robust and popular game distribution networks on windows, [...]
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February 12, 2010 @ 9:53 pm
· Filed under XNA
I’ve been very interested in multitouch every since I saw Johnny Lee’s awesome finger tracking videos. Specifically, multitouch as it relates to game development. With the impending release of windows 7 tablet PCs, I have hopes that it might open up new possibilities and markets for games on the windows platform. I’m planning on picking [...]
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January 16, 2010 @ 3:29 pm
· Filed under Scurvy Media, XNA
Quick on the heals of yesterday’s post, I’ve released v1.2 of Scurvy.Test. This is the first official release of the framework and improvements over the initial announcement are mainly centered around the status reporting of test pass/failure. I also upgraded the solution to vs 2k8 and xnags 3.1. Here’s the changelog if you’re interested: Introduced [...]
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January 15, 2010 @ 6:06 pm
· Filed under XNA
I finally had a chance to do some long planned work on ScurvyTest, my flexible unit testing framework that was design from the ground up to be friendly to XNA project unit testing. Specifically, one of the drawbacks to the previous version was that unit test status was only communicated via an easy to miss [...]
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January 12, 2010 @ 8:59 pm
· Filed under Programming, XNA
Erik Schulz, who has written a bunch of articles on how to make XNA games with F# has ported the Resource Pool class I wrote about in F#. Cool! type FPool<’a>(newRoutine, capacity : int) = let queue = Queue<’a> capacity member this.Count = queue.Count member this.New() = if queue.Count > 0 then queue.Dequeue() else newRoutine() [...]
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January 5, 2010 @ 3:36 am
· Filed under XNA
This is likely an old topic at this point, considering the XNA framework has been out for several years. However, I meant to follow up on the topic of Resource Pooling after I posted the presentation materials from my ONETUG presentation on XNA last February. This is a simple resource pool that you can use [...]
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December 31, 2009 @ 3:18 am
· Filed under Programming, XNA
The scientists are already hard at work at coming up with predictions for the next 10 years. I thought it would be interesting to extract from the list, the predictions that are directly related to software … along with a few recommendations on how to get started today. Augmented Reality This one is almost already [...]
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