Writing this from the Orange County Convention Center’s “OpenSpace”. hanging out with the rest of the central florida .NET Geeks: http://www.devfish.net/articles/inbetween/ You should at least try to make it before the end of the day so you can get a badge and make it into the after-party at Destiny Nightclub
Fixed the XBox support so that videos that play with the right colors. There are now two different versions of the pipeline assembly (Scurvy.Media.Pipeline.dll). One for each platform. This is because the color information must be manipulated differently when compiling a video for the xbox. known issue: compiling a video with compression will produce a [...]
http://creators.xna.com Now you can submit games (assuming you have a subscription) for the community to play. Can’t wait to see what awesome games come of this.
A bit of a misleading title to be sure but I have a penchant for appreciating weird distributed setups. I installed the windows RDP client on my wife’s new iMac, and am using it to connect to my laptop, which is then used to deploy XNA code to my xbox. Hurray TCP/IP!
Ahh the power of tooling. Could this be the beginnings of “Microsoft Visual Game Studio 2010: RAD Edition“? But seriously … I think there’s a lot that can be done on the tooling side. For example, it wouldn’t be too far-fetched to imagine creating a custom UITypeEditor for your content pipeline processors that spin up [...]
checked in a few relatively minor items to the Scurvy.Media library: Importer now throws an exception if the .avi file is readonly to avoid any confusion over why the import won’t work. Video now has an “End” event that is raised when the video reaches the final frame. This can be used in cases where [...]
So I’m really interested in finding a really good logo for the Scurvy.Media library. Ideally, it would work in, or at least be related to the Scurvy Bones logo: But that’s not a requirement. I won’t go into the properties and virtues of a good logo, since if you’re the kind of person that could [...]
I’m happy to announce that the next version of Scurvy.Media has finally been released My original plan to support audio in this release was subsumed by some actual requests for the following features/fixes. It’s rather exciting to see the library actually being used for some projects and I hope that these items, along with further [...]
Check out the new XNA Wiki. I really like the organic nature of wiki’s, so hopefully this will take off and become a serious reference for anyone doing anything with XNA.
So I’m fairly excited, having just installed phpMyID, a simple OpenID provider that I control on my own website, I find myself wanting to find somewhere to log into. Sadly, looks like aside from commenting on random blogger blogs, there’s not too many people that accept openid. Wouldn’t it be nice if the following accepted [...]