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	<title>CodeCube.NET</title>
	<link>http://codecube.net</link>
	<description>Joel Martinez' weblog</description>
	<lastBuildDate>Tue, 09 Mar 2010 04:46:33 +0000</lastBuildDate>
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	<item>
		<title>Of Choppers, Physics, and Challenge</title>
		<description><![CDATA[After receiving some sage advice from Andy &#8220;The ZMan&#8221; Dunn, I posted up the prototype of a game that I am working on for play test on the XNA Creator&#8217;s Club site:
http://forums.xna.com/forums/t/49219.aspx

The game focuses on controlling a small 2d chopper through a maze. There are &#8220;fans&#8221; which push and pull the chopper into the walls [...]]]></description>
		<link>http://codecube.net/2010/03/of-choppers-physics-and-challenge/</link>
			</item>
	<item>
		<title>Acer t230h Review</title>
		<description><![CDATA[I settled on the Acer T230H multitouch monitor

So far, I&#8217;m happy enough with it. When I plugged it into the USB port on my computer, windows 7 already had drivers for it so it was kind of nice that I did not have to install any extra software; Though I haven&#8217;t installed the software disc [...]]]></description>
		<link>http://codecube.net/2010/03/acer-t230h-review/</link>
			</item>
	<item>
		<title>Reusing PHPBB&#8217;s Authentication System</title>
		<description><![CDATA[Question:
What&#8217;s the easiest way to let a custom application re-use accounts from a PHPBB installation?
Answer:
The first thing that occurred to me was that I&#8217;d have to look over the PHPBB user tables, connect to mysql, and read the user&#8217;s password (which I assume is hashed) to do the authentication. The second idea I had was [...]]]></description>
		<link>http://codecube.net/2010/02/reusing-phpbbs-authentication-system/</link>
			</item>
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		<title>Which MultiTouch Monitor To Buy?</title>
		<description><![CDATA[Last week, I pondered the state of multitouch with XNA. And I mentioned that I was considering buying a multi-touch enabled monitor from Dell. Well, over the last few days I have been shopping around on line and I&#8217;ve been pleasantly surprised to find that there are several others on the market.
Acer t230h

Dell SX2210

HP L2105tm

Because [...]]]></description>
		<link>http://codecube.net/2010/02/which-multitouch-monitor-to-buy/</link>
			</item>
	<item>
		<title>Steam and XNA Redux</title>
		<description><![CDATA[I love it when information travels at the speed of internet. I posted a little blurb yesterday about whether or not Steam would publish XNA games. It was based on an email that I sent them, and the response I got back. Very quickly, a few commenters mentioned that it would be trivial to write [...]]]></description>
		<link>http://codecube.net/2010/02/steam-and-xna-redux/</link>
			</item>
	<item>
		<title>Will Steam Publish XNA Games?</title>
		<description><![CDATA[Update: The short answer is, Yes &#8230; the longer answer is here: Steam and XNA Redux
After all this tablet hype started, I began to get excited about the possibilities of new markets emerging for touch enabled windows games. As Steam is currently one of the most robust and popular game distribution networks on windows, I [...]]]></description>
		<link>http://codecube.net/2010/02/will-steam-publish-xna-games/</link>
			</item>
	<item>
		<title>State of Multitouch with XNA</title>
		<description><![CDATA[I&#8217;ve been very interested in multitouch every since I saw Johnny Lee&#8217;s awesome finger tracking videos. Specifically, multitouch as it relates to game development. With the impending release of windows 7 tablet PCs, I have hopes that it might open up new possibilities and markets for games on the windows platform. I&#8217;m planning on picking [...]]]></description>
		<link>http://codecube.net/2010/02/state-of-multitouch-with-xna/</link>
			</item>
	<item>
		<title>Custom Transactions</title>
		<description><![CDATA[If you haven&#8217;t used TransactionScope from the System.Transactions namespace, you don&#8217;t know what you&#8217;re missing.  This system, introduced with .NET 2.0 provides a flexible mechanism for allowing your code to take part in transactions.  Many of the built-in subsystems such as ADO.NET automatically enlist in these transactions, but the real power comes from the fact [...]]]></description>
		<link>http://codecube.net/2010/02/custom-transactions/</link>
			</item>
	<item>
		<title>Scurvy.Test v1.2 Released</title>
		<description><![CDATA[Quick on the heals of yesterday&#8217;s post, I&#8217;ve released v1.2 of Scurvy.Test. This is the first official release of the framework and improvements over the initial announcement are mainly centered around the status reporting of test pass/failure.  I also upgraded the solution to vs 2k8 and xnags 3.1.
Here&#8217;s the changelog if you&#8217;re interested:

Introduced TestStatusReporter to [...]]]></description>
		<link>http://codecube.net/2010/01/scurvy-test-v1-2-released/</link>
			</item>
	<item>
		<title>ScurvyTest v.next under way</title>
		<description><![CDATA[I finally had a chance to do some long planned work on ScurvyTest, my flexible unit testing framework that was design from the ground up to be friendly to XNA project unit testing.
Specifically, one of the drawbacks to the previous version was that unit test status was only communicated via an easy to miss write [...]]]></description>
		<link>http://codecube.net/2010/01/scurvytest-v-next-coming-up/</link>
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