Search Results

JavaScript Engine for Windows Phone

Edit: This is now available on GitHub: https://github.com/joelmartinez/Jint.Phone Did a fun bit of hacking, ported the Jint JavaScript interpereter to Windows Phone 7.5 … the result is seen below: And when we run that code in a silverlight application: This would also work in XNA games for wp7, so one can imagine scripting scenarios if [...]

Comments (7)

AI and Machine Learning

Machine Learning and Artificial Intelligence have long been interests of mine. Socially Aware XBox Live Games Finite State Machine nBayes Most recently, I’ve enrolled for the AI and Machine learning classes being offered by Stanford. I truly feel as if advanced engineering practices such as machine learning and AI are going to be what separates [...]

Comments

Udder Chaos for Windows Phone

Now available on the Windows Phone marketplace, Udder Chaos! “Protect your cows from Alien hordes as they try to abduct your precious livestock. Alien hordes too hard? Upgrade your weapons and gain smart bombs to blow them out of the sky. Includes global leaderboards, endless mode, easier kid-mode, and option to remove ads.” The trial [...]

Comments (3)

MS Tech-Ed 2011/Udder Chaos on XBLIG

What a whirlwind of a few weeks … first order of business, I can’t believe that I hadn’t even posted a link to this, but Udder Chaos was released on XBox Live Indie Games several weeks ago. It’s received favorable reviews (or mildly tepid at worst), and was even featured on Kotaku’s favorites list for [...]

Comments

Udder Chaos for XBox Live Indie Games in PlayTest

Big milestone for the FlatRedBall team, Udder Chaos has been submitted for play test on XBox Live Indie Games! AppHub members can download the game for play test here, and give us feedback on the game’s forum thread here. I came onto this project rather recently, the game was mostly done.  So I’ve been working [...]

Comments

Smooth Control with Touch

The new touch capabilities that are present in XNA 4.0/windows phone 7 present new opportunities for letting the user take control of the games that we can write. Unlike the input from the xbox 360 gamepad, or the mouse though, the user is not restricted to incremental analog adjustments (ie. moving the mouse by 5 [...]

Comments

Steam and XNA Redux

I love it when information travels at the speed of internet. I posted a little blurb yesterday about whether or not Steam would publish XNA games. It was based on an email that I sent them, and the response I got back. Very quickly, a few commenters mentioned that it would be trivial to write [...]

Comments (3)

Scurvy.Test v1.2 Released

Quick on the heals of yesterday’s post, I’ve released v1.2 of Scurvy.Test. This is the first official release of the framework and improvements over the initial announcement are mainly centered around the status reporting of test pass/failure.  I also upgraded the solution to vs 2k8 and xnags 3.1. Here’s the changelog if you’re interested: Introduced [...]

Comments

XNA GS 3.1 and Scurvy.Media

So unless you’ve been living  under a rock (and/or don’t care about XNA ), you obviously know that v3.1 was announced last week during the GDC.  Not a lot of info has really been put out there as far as specifics go, this seems to be one of the best sources so far: http://blogs.msdn.com/astebner/archive/2009/03/24/9506368.aspx Support [...]

Comments (2)

Using the LateBinder

Heh, I seemed to have not realized that I didn’t include any usage information on the LateBinder in the last post.  So here is the how and why you’d want to use this class. Say you have a need to dynamically get or set the property of some class using the string name of the [...]

Comments (2)