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	<title>Comments on: Will Steam Publish XNA Games?</title>
	<atom:link href="http://codecube.net/2010/02/will-steam-publish-xna-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://codecube.net/2010/02/will-steam-publish-xna-games/</link>
	<description>Joel Martinez' weblog</description>
	<lastBuildDate>Wed, 14 Mar 2012 12:26:28 +0000</lastBuildDate>
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		<title>By: Zag</title>
		<link>http://codecube.net/2010/02/will-steam-publish-xna-games/comment-page-1/#comment-1283</link>
		<dc:creator>Zag</dc:creator>
		<pubDate>Sat, 04 Jun 2011 22:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://codecube.net/?p=261#comment-1283</guid>
		<description>Hi there,
(Also posted this on the redux, and I know the topic is old, but hey...)

Geoff from Sandswept Studios. We just released DETOUR awhile back on Steam. It is built in XNA. We sent our C# wrapper dll to Valve and told them they could send it to Steam developers who might need it (since we noticed no one else before us gave one out)

Hope that helps some of the XNA-to-Steam devs who might be wondering, or save them a bit of work anyway. (We’re not really offering any support for it though, so you’re own your own from there.)

-Geoff
sandswept.net</description>
		<content:encoded><![CDATA[<p>Hi there,<br />
(Also posted this on the redux, and I know the topic is old, but hey&#8230;)</p>
<p>Geoff from Sandswept Studios. We just released DETOUR awhile back on Steam. It is built in XNA. We sent our C# wrapper dll to Valve and told them they could send it to Steam developers who might need it (since we noticed no one else before us gave one out)</p>
<p>Hope that helps some of the XNA-to-Steam devs who might be wondering, or save them a bit of work anyway. (We’re not really offering any support for it though, so you’re own your own from there.)</p>
<p>-Geoff<br />
sandswept.net</p>
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		<title>By: Timo</title>
		<link>http://codecube.net/2010/02/will-steam-publish-xna-games/comment-page-1/#comment-1264</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Sun, 17 Apr 2011 15:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://codecube.net/?p=261#comment-1264</guid>
		<description>Eufloria is written in C# and partly used SDL. So I do not see any problem in writing a game in C# and publishing it on Steam. :)</description>
		<content:encoded><![CDATA[<p>Eufloria is written in C# and partly used SDL. So I do not see any problem in writing a game in C# and publishing it on Steam. <img src='http://codecube.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Erik Schulz</title>
		<link>http://codecube.net/2010/02/will-steam-publish-xna-games/comment-page-1/#comment-911</link>
		<dc:creator>Erik Schulz</dc:creator>
		<pubDate>Wed, 17 Feb 2010 18:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://codecube.net/?p=261#comment-911</guid>
		<description>C++/cli interop isn&#039;t hard.  It is however time consuming boilerplate code that isn&#039;t interesting to write.  I imagine as the demand for language bindings grows they may release something.  If they make their header files publicly available someone will make an interop project.</description>
		<content:encoded><![CDATA[<p>C++/cli interop isn&#8217;t hard.  It is however time consuming boilerplate code that isn&#8217;t interesting to write.  I imagine as the demand for language bindings grows they may release something.  If they make their header files publicly available someone will make an interop project.</p>
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	<item>
		<title>By: X-Tatic</title>
		<link>http://codecube.net/2010/02/will-steam-publish-xna-games/comment-page-1/#comment-910</link>
		<dc:creator>X-Tatic</dc:creator>
		<pubDate>Wed, 17 Feb 2010 11:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://codecube.net/?p=261#comment-910</guid>
		<description>I don&#039;t see the problem. You can still interop with steamworks, XNA still uses D3D.. 

As for XNA framework based games, there are already some sold via steam, I just don&#039;t think they have the steamworks integration.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see the problem. You can still interop with steamworks, XNA still uses D3D.. </p>
<p>As for XNA framework based games, there are already some sold via steam, I just don&#8217;t think they have the steamworks integration.</p>
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		<title>By: Alex</title>
		<link>http://codecube.net/2010/02/will-steam-publish-xna-games/comment-page-1/#comment-909</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 17 Feb 2010 04:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://codecube.net/?p=261#comment-909</guid>
		<description>That&#039;s really a shame that Steam doesn&#039;t seem to have a C# API supported already! I like making games in C# and XNA -- the only thing that doesn&#039;t seem to be there is online awareness of stuff like leaderboards and achievements - it would be rad to have those available, and Steam has a nice system for doing that sort of thing.</description>
		<content:encoded><![CDATA[<p>That&#8217;s really a shame that Steam doesn&#8217;t seem to have a C# API supported already! I like making games in C# and XNA &#8212; the only thing that doesn&#8217;t seem to be there is online awareness of stuff like leaderboards and achievements &#8211; it would be rad to have those available, and Steam has a nice system for doing that sort of thing.</p>
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		<title>By: Nick</title>
		<link>http://codecube.net/2010/02/will-steam-publish-xna-games/comment-page-1/#comment-908</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 17 Feb 2010 04:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://codecube.net/?p=261#comment-908</guid>
		<description>This also just means the Steamworks stuff isn&#039;t there. I know for a fact that a few XNA games are already available on Steam such as Blueberry Garden and Lucidity.</description>
		<content:encoded><![CDATA[<p>This also just means the Steamworks stuff isn&#8217;t there. I know for a fact that a few XNA games are already available on Steam such as Blueberry Garden and Lucidity.</p>
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		<title>By: Björn</title>
		<link>http://codecube.net/2010/02/will-steam-publish-xna-games/comment-page-1/#comment-907</link>
		<dc:creator>Björn</dc:creator>
		<pubDate>Wed, 17 Feb 2010 03:21:48 +0000</pubDate>
		<guid isPermaLink="false">http://codecube.net/?p=261#comment-907</guid>
		<description>That doesn&#039;t mean anything: writing a (simple) C++/CLI wrapper aroung the Steamworks stuff won&#039;t be hard -- and I would be available to do it :)</description>
		<content:encoded><![CDATA[<p>That doesn&#8217;t mean anything: writing a (simple) C++/CLI wrapper aroung the Steamworks stuff won&#8217;t be hard &#8212; and I would be available to do it <img src='http://codecube.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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