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	<title>Comments on: Steam and XNA Redux</title>
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	<link>http://codecube.net/2010/02/steam-and-xna-redux/</link>
	<description>Joel Martinez' weblog</description>
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		<title>By: Zag</title>
		<link>http://codecube.net/2010/02/steam-and-xna-redux/comment-page-1/#comment-1282</link>
		<dc:creator>Zag</dc:creator>
		<pubDate>Sat, 04 Jun 2011 22:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://codecube.net/?p=269#comment-1282</guid>
		<description>Hi there,
Geoff from Sandswept Studios. We just released DETOUR awhile back on Steam. It is built in XNA. We sent our C# wrapper dll to Valve and told them they could send it to Steam developers who might need it (since we noticed no one else before us gave one out)

Hope that helps some of the XNA-to-Steam devs who might be wondering, or save them a bit of work anyway. (We&#039;re not really offering any support for it though, so you&#039;re own your own from there.)

-Geoff
sandswept.net</description>
		<content:encoded><![CDATA[<p>Hi there,<br />
Geoff from Sandswept Studios. We just released DETOUR awhile back on Steam. It is built in XNA. We sent our C# wrapper dll to Valve and told them they could send it to Steam developers who might need it (since we noticed no one else before us gave one out)</p>
<p>Hope that helps some of the XNA-to-Steam devs who might be wondering, or save them a bit of work anyway. (We&#8217;re not really offering any support for it though, so you&#8217;re own your own from there.)</p>
<p>-Geoff<br />
sandswept.net</p>
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		<title>By: Joel Martinez</title>
		<link>http://codecube.net/2010/02/steam-and-xna-redux/comment-page-1/#comment-1115</link>
		<dc:creator>Joel Martinez</dc:creator>
		<pubDate>Tue, 06 Apr 2010 22:47:25 +0000</pubDate>
		<guid isPermaLink="false">http://codecube.net/?p=269#comment-1115</guid>
		<description>The C# wrapper is not (to my knowledge) publicly available. As the FAQ states, if your game is chosen for publication on the steam network, you will, at that point be provided with the SDK (and presumably the C# wrapper) to integrate into your game.</description>
		<content:encoded><![CDATA[<p>The C# wrapper is not (to my knowledge) publicly available. As the FAQ states, if your game is chosen for publication on the steam network, you will, at that point be provided with the SDK (and presumably the C# wrapper) to integrate into your game.</p>
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		<title>By: Bane</title>
		<link>http://codecube.net/2010/02/steam-and-xna-redux/comment-page-1/#comment-1114</link>
		<dc:creator>Bane</dc:creator>
		<pubDate>Tue, 06 Apr 2010 04:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://codecube.net/?p=269#comment-1114</guid>
		<description>&quot;But yeah, they wrote a little C# wrapper for their Steamworks-dll&quot;

Where is this wrapper? I&#039;ve searched everywhere for it.  If they = steamworks, you previously posted this &quot;We do not directly support games written using the XNA framework.  Steamworks is written in C++&quot;.  Is this a contradiction or where can I find this wrapper.. 

I also tried interop assistant, but it returns an error that says &quot;The module was expected to contain an assembly manifest&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;But yeah, they wrote a little C# wrapper for their Steamworks-dll&#8221;</p>
<p>Where is this wrapper? I&#8217;ve searched everywhere for it.  If they = steamworks, you previously posted this &#8220;We do not directly support games written using the XNA framework.  Steamworks is written in C++&#8221;.  Is this a contradiction or where can I find this wrapper.. </p>
<p>I also tried interop assistant, but it returns an error that says &#8220;The module was expected to contain an assembly manifest&#8221;</p>
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