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	<title>Comments on: XNA GS 3.1 and Scurvy.Media</title>
	<atom:link href="http://codecube.net/2009/03/xna-gs-31-and-scurvymedia/feed/" rel="self" type="application/rss+xml" />
	<link>http://codecube.net/2009/03/xna-gs-31-and-scurvymedia/</link>
	<description>Joel Martinez' weblog</description>
	<lastBuildDate>Thu, 29 Jul 2010 09:05:01 +0000</lastBuildDate>
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	<item>
		<title>By: Kerrmedia</title>
		<link>http://codecube.net/2009/03/xna-gs-31-and-scurvymedia/comment-page-1/#comment-687</link>
		<dc:creator>Kerrmedia</dc:creator>
		<pubDate>Wed, 20 May 2009 22:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://codecube.net/2009/03/xna-gs-31-and-scurvymedia/#comment-687</guid>
		<description>Hi,
I was trying to use Scurvy.Media with the New XNA 3 with C#, but I could not compile the avi video, I guess it was too large, so I would like to load the external file, but I don&#039;t know how to go about that. All I have seen with your code samples is the following:

 ContentManager content = new VideoContentManager(Services);
            vid = content.Load(&quot;f_050E.avi&quot;);
            vid.Loop = true; //or false
            vid.Play();

If you could point me in the right direction, I would appretiate it.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I was trying to use Scurvy.Media with the New XNA 3 with C#, but I could not compile the avi video, I guess it was too large, so I would like to load the external file, but I don&#8217;t know how to go about that. All I have seen with your code samples is the following:</p>
<p> ContentManager content = new VideoContentManager(Services);<br />
            vid = content.Load(&#8220;f_050E.avi&#8221;);<br />
            vid.Loop = true; //or false<br />
            vid.Play();</p>
<p>If you could point me in the right direction, I would appretiate it.</p>
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	<item>
		<title>By: Björn Graf</title>
		<link>http://codecube.net/2009/03/xna-gs-31-and-scurvymedia/comment-page-1/#comment-664</link>
		<dc:creator>Björn Graf</dc:creator>
		<pubDate>Wed, 01 Apr 2009 14:58:22 +0000</pubDate>
		<guid isPermaLink="false">http://codecube.net/2009/03/xna-gs-31-and-scurvymedia/#comment-664</guid>
		<description>One would assume they do the same for video as they did for audio: convert the best at build time - although for video this could be rather annoying.

Anyway, the way SL3 supports managed only codec implementations would be interesting to get adopted by/for the XNA FX (if we ignore the perf isues of the 360 for now ;))</description>
		<content:encoded><![CDATA[<p>One would assume they do the same for video as they did for audio: convert the best at build time &#8211; although for video this could be rather annoying.</p>
<p>Anyway, the way SL3 supports managed only codec implementations would be interesting to get adopted by/for the XNA FX (if we ignore the perf isues of the 360 for now <img src='http://codecube.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> )</p>
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