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	<title>Comments on: Socially Aware XBox Live Games</title>
	<atom:link href="http://codecube.net/2008/06/socially-aware-xbox-live-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://codecube.net/2008/06/socially-aware-xbox-live-games/</link>
	<description>Joel Martinez' weblog</description>
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		<title>By: MrLeebo</title>
		<link>http://codecube.net/2008/06/socially-aware-xbox-live-games/comment-page-1/#comment-579</link>
		<dc:creator>MrLeebo</dc:creator>
		<pubDate>Fri, 07 Nov 2008 18:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://codecube.net/?p=51#comment-579</guid>
		<description>Technically there&#039;s nothing stopping a game like the mentioned Battlestar Galactica game from sending harmful packets to its own stability. There isn&#039;t any way to send messages to anything besides another instance of your own XNA game. For example, it&#039;s impossible to write a game that is able to spoof a Halo 3 Multiplayer session, even if you knew all the details about their packet data. Xbox Live just won&#039;t let the packets arrive. And the Compact Framework will throw an exception well before it lets you do something so dangerous that it might brick the system. Personally, think a game like this would be a wonderful experiment and a way for its authors to earn some renown (or notoriety) in the community. I&#039;d love to be a part of it.</description>
		<content:encoded><![CDATA[<p>Technically there&#8217;s nothing stopping a game like the mentioned Battlestar Galactica game from sending harmful packets to its own stability. There isn&#8217;t any way to send messages to anything besides another instance of your own XNA game. For example, it&#8217;s impossible to write a game that is able to spoof a Halo 3 Multiplayer session, even if you knew all the details about their packet data. Xbox Live just won&#8217;t let the packets arrive. And the Compact Framework will throw an exception well before it lets you do something so dangerous that it might brick the system. Personally, think a game like this would be a wonderful experiment and a way for its authors to earn some renown (or notoriety) in the community. I&#8217;d love to be a part of it.</p>
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		<title>By: Trevor</title>
		<link>http://codecube.net/2008/06/socially-aware-xbox-live-games/comment-page-1/#comment-422</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Wed, 25 Jun 2008 15:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://codecube.net/?p=51#comment-422</guid>
		<description>That&#039;s an interesting idear, sir. I&#039;m not a big fan of online (as you can tell from the fact that I don&#039;t have my 360 hooked up to any kind of intertubes) because I generally don&#039;t see the need for online play, but you do raise some thought-provoking points. 

As a former tester, though, I do wonder if, given some of the TRC&#039;s for the 360, you can even construct a game that will allow that to happen. I suppose that the indie games that MS is letting on their network won&#039;t be held to the same standards (Ha! See the pun there? No? TRC...&quot;Standards&quot;? Ah, never mind.) as AAA titles. This does bring me back to the point of wondering about the possible security problems that we discussed last week. I mean, having a game that automatically transmits information across a neural network without verifying what its sending at all seems like a recipe for constructing something like WOW&#039;s Corrupted Blood plague. Except, if the code&#039;s malicious enough, a &quot;Corrupted Blood&quot; plague that bricks your 360. 

Having unleashed a little shower upon your parade, I still feel the need to point out that it&#039;s a good idea, and I&#039;m likely just paranoid. I don&#039;t think it&#039;s possible to do something like that through the XNA network. But as someone who doesn&#039;t understand how to make the little gremlins in the box *work*, I prefer to huddle in my cave and try and placate the frightening computer deities.</description>
		<content:encoded><![CDATA[<p>That&#8217;s an interesting idear, sir. I&#8217;m not a big fan of online (as you can tell from the fact that I don&#8217;t have my 360 hooked up to any kind of intertubes) because I generally don&#8217;t see the need for online play, but you do raise some thought-provoking points. </p>
<p>As a former tester, though, I do wonder if, given some of the TRC&#8217;s for the 360, you can even construct a game that will allow that to happen. I suppose that the indie games that MS is letting on their network won&#8217;t be held to the same standards (Ha! See the pun there? No? TRC&#8230;&#8221;Standards&#8221;? Ah, never mind.) as AAA titles. This does bring me back to the point of wondering about the possible security problems that we discussed last week. I mean, having a game that automatically transmits information across a neural network without verifying what its sending at all seems like a recipe for constructing something like WOW&#8217;s Corrupted Blood plague. Except, if the code&#8217;s malicious enough, a &#8220;Corrupted Blood&#8221; plague that bricks your 360. </p>
<p>Having unleashed a little shower upon your parade, I still feel the need to point out that it&#8217;s a good idea, and I&#8217;m likely just paranoid. I don&#8217;t think it&#8217;s possible to do something like that through the XNA network. But as someone who doesn&#8217;t understand how to make the little gremlins in the box *work*, I prefer to huddle in my cave and try and placate the frightening computer deities.</p>
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