Archive for April, 2008

Scurvy Media Logo Contest

So I’m really interested in finding a really good logo for the Scurvy.Media library.  Ideally, it would work in, or at least be related to the Scurvy Bones logo:

scurvy_logo_big

But that’s not a requirement.  I won’t go into the properties and virtues of a good logo, since if you’re the kind of person that could come up with a great logo, you’d know them better than I.  Though if I had to give any direction (aside from the scurvy bones logo above), I’d say that I really love farseer’s logo:

FarseerPhysicsNoBorder430X260

It’s so simple, and iconic … and explains exactly what the farseer physics library is all about.

What will you win?  aside from my undying gratitude … the winner will be forever recognized (with a link and info on any scurvy media distribution site) as the logo’s designer.

:-)

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Scurvy Media v0.7.2008.0427 Released!

I’m happy to announce that the next version of Scurvy.Media has finally been released :-) My original plan to support audio in this release was subsumed by some actual requests for the following features/fixes.  It’s rather exciting to see the library actually being used for some projects and I hope that these items, along with further feedback will propel the project to greater and greater heights.

Download

https://www.codeplex.com/Release/ProjectReleases.aspx?ProjectName=ScurvyMedia&ReleaseId=8615

Release Notes

  • XBox 360 Project Support!
  • Streaming playback mode is now multithreaded.  On xbox, it defaults to Core#2.
  • Texture setting is now double-buffered to avoid stalls.
  • Internal video related functionality has been moved to the Scurvy.Media.VideoModel namespace to avoid crowding up the root Media namespace.
  • Fixed InvalidOperationException bug.  Description here. This was a side-effect of the double buffering feature above :-)
  • Improved runtime allocation profile slightly by removing debug write statements (lots of string allocation).

Known Issues

  • Using “In Memory” playback type throws an exception. This will be fixed in a follow up release.
  • Using compression partially garbles the texture playback.  There is an active thread on the XNA forums about this here.  Once resolved, the content pipeline will be able to support larger videos, and have a smaller disk footprint of the processed XNB file.
  • Importing a large video will still throw an OutOfMemoryException.  I have a bug logged on the XNA Connect site.  However, it has been closed with no hint as to whether it was deferred, or solved.  If the compression issue noted above is resolved, it will mitigate this issue.

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XNA Wiki

Check out the new XNA Wiki.  I really like the organic nature of wiki’s, so hopefully this will take off and become a serious reference for anyone doing anything with XNA.

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New Version of Scurvy Media

If all goes well, I should have a new version of scurvy media out sometime this weekend.  stay tuned for more details :-)

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All dressed up, nowhere to go

So I’m fairly excited, having just installed phpMyID, a simple OpenID provider that I control on my own website, I find myself wanting to find somewhere to log into.  Sadly, looks like aside from commenting on random blogger blogs, there’s not too many people that accept openid. 

Wouldn’t it be nice if the following accepted openid:

  • Forums
  • Blog Comments
  • Sites like Digg, Flickr, and Facebook

Here’s a clue … if you are even remotely involved in building web-based software.  please be familiar with this: http://www.dataportability.org/

:-)

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XNA Game launcher should show on my gamercard

I filed a suggestion on XNA’s connect site:

https://connect.microsoft.com/feedback/ViewFeedback.aspx?FeedbackID=337992&SiteID=226

I think that the launcher should show up on your gamercard. I would be proud to show the fact that I had recently been deploying and developing XNA games to my xbox :-) This could also come with some achievements that obviously only XNA Creators Club members could get, like:

  • “Deployed an XNA Game”
  • “Used Multithreading”
  • “Used Xbox Live API”
  • “Deployed 100 Different Games”
  • “Had a Game Published”
  • “Peer Reviewed Someone Else’s Game”
  • etc.

What achievements would you be proud to show off as a creator’s club member? add feedback/votes to the connect item if you agree :-)

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Triumphant Nerds

After watching parts 1 and 2 of the 3 part documentary Triumph of the Nerds (http://www.pbs.org/nerds/), I have to say that I find myself inspired by the fact that, arguably, the entire personal computer revolution began as a result of what is today known as user groups.  It makes me extremely proud of the fact that I founded the Orlando .NET User Group (http://onetug.org).

Getting a glimpse into the passion and determination of those early pioneers also inspires me to start plugging back into the community.  An aspect that I’ve largely been disconnected from for the past two years due to work and life. 

It is so important to think of the community as a whole instead of only your own personal ambitions.  Who knows what world-changing effort will find it’s roots in the central florida developer community.  I don’t know, but I’d like to say I was there :-)

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